Ammo is scarce, so it needs to be used strategically, and melee attacks won't work as effectively in scenarios where there are multiple enemies on-screen. Combat basically boils down to either shooting or punching enemies, but both are not without their faults. Most areas are totally devoid of life, save for a few key survivors and an onslaught of enemies. Off the train, the conductor has to explore several areas, fight off enemies, and find train codes so he can head to the next stop. In the train, the conductor has to simply keep everything intact and ensure his passengers stay alive. Gameplay is split into two main sections: the train and exploration. The world has already ended but can end again, the one constant is a train that the conductor is in control of while also taking orders from his superiors, and the presence of survivors keep the experience from feeling too isolated without softening the loneliness of a post-apocalyptic setting. As far as end of the world narratives go, The Final Station has quite a lot going for it just conceptually. In a world on the brink of a second apocalypse, a conductor finds himself suddenly in charge of a mysterious cargo, while also going out of his way to pick up survivors on his train.
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